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Vermis - Fan Game
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Devlog
Lots of bug fixes
October 25, 2024
by
Adam Duehring
5
Bugs fixed talk command response bug duplicate journal entries bug context picture not replacing after killing enemy in combat inspect item doesnt notify player got item item required stats doesnt che...
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New Area, Combat Updates & More!
October 22, 2024
by
Adam Duehring
4
New area + Finished the Flutewood! The key to progress does NOT drop from The Helmet's Beast, you have to find it in the flutewood. Combat changes Strength scaling on melee attacks Melee attacks have...
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UI Update, bugfixes
September 04, 2024
by
Adam Duehring
1
small QoL change for the UI, inventory, settings, character stats will now be part of a tabbable panel on the right part of the screen, can click through them as you see fit or rearrange in whichever...
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Level ups and Experience
August 31, 2024
by
Adam Duehring
1
Hey everyone! Sorry for the long wait on a small-ish update! Life tends to get in the way of things like this. List of changes Levels and EXP The long-awaited leveling system that I have been teasing...
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Regarding Updates
August 21, 2024
by
Adam Duehring
2
Hey all, hopefully a short devlog here. I have currently gotten a new job, which means less time worked on Vermis, and there is another card game project I also am working on, which means less time wo...
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Secret Path update, new areas, etc
August 12, 2024
by
Adam Duehring
1
A common pain point I have noticed with a lot of players is that when they discovered a secret path it was frustrating and obtuse to actually go on that secret path, so I have added a system when you...
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Various bugfixes and a settings tab
August 03, 2024
by
Adam Duehring
3
various bugfixes, added a settings command so you can adjust volume, working on a way to globally control font size...
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New levels, command processor overhaul, functionality add
August 01, 2024
by
Adam Duehring
4
#Vermis, #Vermis devlog
Command parser overhaul, new functionality overall Completely overhauled the command parser, it is context sensitive to player status effects, and combat. it is way less strict in terms of commands to...
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Major functionality overhaul and new features
July 24, 2024
by
Adam Duehring
New font New turn-based combat system New status effect system New item system with required stats to equip items New music system, so when changing rooms or entering combat, music changes. Tons of ne...
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Overhauled UI, Character select, and more
July 04, 2024
by
Adam Duehring
Completely overhauled the User Interface, added picture functionality for rooms however, there are many missing or placeholder pictures right now, added functional player stats, added character select...
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