Secret Path update, new areas, etc


A common pain point I have noticed with a lot of players is that when they discovered a secret path it was frustrating and obtuse to actually go on that secret path, so I have added a system when you discover a secret path, it will append the secret path to the visible exits on the player UI.

Started work on the Flutewood forest area, it is unfinished but there is one boss enemy to fight.

Added an option to disable the CRT effect in the settings tab.

Should hopefully have fixed some bugs regarding starting items being equipped on start.

The moving statues are now in the catacombs but they do not follow you, see if you can find the secret enemy!

Currently working on a system for when you interact with NPCs, some of them will give you an item once dialogue is finished, for now with the Drowsy Knight, you can give him the Thousand Eyes ring to receive the night watch mushrooms, you can also kill him for more!

You can also give the thousand eyes to the lonely knight, if it doesn't work let me know!

Files

vermis4_1.zip 41 MB
37 days ago
vermis.zip 55 MB
37 days ago

Get Vermis - Fan Game

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Ah, also forgot to mention I should have fixed the bug that caused the game to crash on pressing tab.