New Area, Combat Updates & More!


New area + Finished the Flutewood!

The key to progress does NOT drop from The Helmet's Beast, you have to find it in the flutewood.

Combat changes

  • Strength scaling on melee attacks
  • Melee attacks have a chance to hit based on strength and will (this is old, just a reminder!)
  • Intelligence/Faith scaling on spells (depending on the specific spell scaling factor)
  • Spells now have a chance to hit based on faith, int, and will

New Spells

  • 2 new spells added to the game, they shouldn't be hard to find!

New systems

  • Inspecting things can sometimes give items, try to inspect things!
  • Inspecting things can sometimes play sounds
  • Inspecting things can sometimes be trapped
  • Some things in the environment can be attacked to open new/locked paths

Bug fixes

  • When applying a buff, it should no longer enter a permanent feedback loop of unapplying the buff once it ends
  • Stats should no longer end up negative, and stopping you from leveling up
  • Items with required stats are now properly checked if you meet the requirements

General Thoughts

  • Definitely adding more spells to the game
  • Going to at some point in the future overhaul the combat completely so you can be in combat with more than one enemy at a time.
  • Join the unofficial Vermis discord. You can chat with me in there, and many other creators!  https://discord.gg/Av5Xg8ga28

Vermis 2 and Godhusk

I do have plans to adapt vermis 2 and godhusk into games aswell, no further information on that though. Please consider leaving any feedback/thoughts/feature requests in the comments below or here in this form

Files

vermis_v_4_4.zip 47 MB
30 days ago
vermis.zip 67 MB
30 days ago

Get Vermis - Fan Game

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