New Area, Combat Update, Tutorial & More


Hey everyone, hope you're well and welcome to another vermis update! Got a ton of requested stuff in this update PLUS extra!

We're entering the homestretch of the Vermis game, the end approaches! I cannot tell you guys how incredibly happy I am making this project, and receiving so much support and attention makes it so worth making. Love you guys, thanks for the support!

Enemies

  • bosses/non-hostile npcs no longer respawn when defeated (this may lead to some unintended interactions or bugs so please let me know what you find)

Combat

  • new action in combat, defend/block

New Area - Almost at the end!

  • Explore the entirety of the Green Sun Ruins + the highlands, up to the first room of the shade sanctum.

Tutorial

  • added a tutorial to go over the important mechanics of the game, accessible from the main menu

New UI Elements/Interactivity

  • inventory items can be interacted with the mouse by left clicking
  • extended stats in the chatacter screen that you can hover over and see what they do

Bug fixes galore

Too many bugs fixed to list (definitely not because i forgot to keep track of them)

General Thoughts

It has been a really great year developing vermis thus far, so many features I've added, headaches induced by coding, and racking my brain on how to implement elements from the book. It certainly hasn't been easy, but there is still more to come.

I'm laying the groundwork for making sure curse persists, if you get cursed once you can never get uncursed (or perhaps theres a secret way?) I want this to persist when closing/opening the game.

I still am unsure how I'm going to go about adapting vermis 2, or godhusk. I plan to do so, but it is nothing past the conceptual stage in my head. I also may decide not to, its all up in the air.

Please consider leaving feedback here or in the comments.

Files

vermis.zip 70 MB
2 days ago
vermis_v_5.zip 51 MB
2 days ago

Get Vermis - Fan Game

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