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hi!, i just wanted to let you know the linux version doesnt currently open at all, atleast on my PC i get this:

Godot Engine v4.6.stable.official.89cea1439 - https://godotengine.org

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handle_crash: Program crashed with signal 11

Engine version: Godot Engine v4.6.stable.official (89cea143987d564363e15d207438530651d943ac)

Dumping the backtrace. Please include this when reporting the bug to the project developer.

[1] /usr/lib/libc.so.6(+0x3e2d0) [0x7efdc6e752d0] (??:0)

[2] typeinfo name for std::ios_base::failure (??:0)

-- END OF C++ BACKTRACE --

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fish: Job 1, './husk.x86_64' terminated by signal SIGABRT (Abort)

Okay, I will look into it! Thanks for the report, I'll do what I can considering I cant test linux builds effectively.

I can always be a tester for it! I only use linux on my PC

(1 edit)

actually i tried launching it on my laptop which also has Linux on it and i worked, it has a Ryzen 5 pro 4650u with Vega graphics on it, and it worked there. for reference, my Desktop for reference has an AMD 6900xt and 5700g cpu.

I'm not sure of the exact source issue here, but my suspicions lie in the fact that it may be a graphics driver issue, Godot's Forward+ render pipeline leverages vulkan, if your drivers/build do not support vulkan and only support OpenGL, then that could be part of the problem, luckily godot has a compatability renderer, which i could try and put out a compatability build to see if that would help any